Interstellar Traveler
Other Primary Traits
Choosing Lesser Traits.
More Stars! Dialogs
Starting Advantages
♦ 2 planets with 100/250 stargates (in non-tiny universes only)
♦ Tech 5 in propulsion and construction.
♦ One scout
♦ One colony ship
♦ One destroyer
♦ One privateer
Exclusive Hulls
♦ Stargates with unlimited range and capacity
Exclusive Components
♦ Anti-matter Generator acts as a 200mg anti-matter fuel tank and generates 50mg of fuel every year
Exclusive Abilities
♦ Can transport minerals and colonists in fleets through stargates. The cargo weight is not taken into account when determining the fleet weight versus the gate's limits.
♦ Exceeding the safety limits of stargates is less likely to kill your ships
♦ Stargates cost 25% less
♦ Stargates reveal planetary statistics on all other planets with stargates in range
Limitations
♦ Mass drivers are only half as effective at catching minerals as their rating, are less efficient at flinging minerals, and all mineral packets that are flung will decay, regardless of speed.