Interstellar Traveler

Other Primary Traits

Choosing Lesser Traits.

More Stars! Dialogs

Starting Advantages

♦        2 planets with 100/250 stargates (in non-tiny universes only)

♦        Tech 5 in propulsion and construction.

♦        One scout

♦        One colony ship

♦        One destroyer

♦        One privateer

Exclusive Hulls

♦        Stargates with unlimited range and capacity

Exclusive Components

♦        Anti-matter Generator acts as a 200mg anti-matter fuel tank and generates 50mg of fuel every year

Exclusive Abilities

♦        Can transport minerals and colonists in fleets through stargates. The cargo weight is not taken into account when determining the fleet weight versus the gate's limits.

♦        Exceeding the safety limits of stargates is less likely to kill your ships

♦        Stargates cost 25% less

♦        Stargates reveal planetary statistics on all other planets with stargates in range

Limitations

♦        Mass drivers are only half as effective at catching minerals as their rating, are less efficient at flinging minerals, and all mineral packets that are flung will decay, regardless of speed.